Short paper session " Character Animation "; ISBN 978-981-07-2222-7International audienceIn this work, we designed virtual animations by generating motion synthesis by means of physical modeling and synthesized shapes mapped on some produced movements. The novelty is that we associated two complementary kinds of figures: on one hand, the movement, as it is built using physical models, which presents realistic and coherent dynamics, and on the other hand, various non realistic shapes that are mapped on them. With this process, we created paradoxical and questioning animated pictures. Then, through psychocognitive experiments, we are investigating the impact of these unusual animations on the human perception and cognition. This led to a firs...
We argue, from a perspective integrating cognitive science and the arts, that interactive animated v...
We argue, from a perspective integrating cognitive science and the arts, that interactive animated v...
International audienceIn computer animation, the creation of believable and engaging virtual charact...
Session animation - http://www-lisic.univ-littoral.fr/afig2012/International audienceIn this work, w...
In order to better understand perceptual and cognitive features of shapes and motions associations, ...
Human figures have been animated using a variety of geometric models including stick figures polygon...
A series of experiments that investigate and demonstrate the visual logic of three-dimensional repre...
Human figures have been animated using a wide variety of geometric models including stick figures, p...
Typically, the actions of agents in classical animacy displays are synthetically created, thus for...
The impression of animacy from the motion of simple shapes typically relies on synthetically defined...
International audienceLearners can have difficulty in decomposing conventionally designed animations...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
This project is a creative exploration of the physical and aesthetic properties inherent in painting...
Humans attribute animacy even to very simple objects displaying self-propelled or goal-directed moti...
We argue, from a perspective integrating cognitive science and the arts, that interactive animated v...
We argue, from a perspective integrating cognitive science and the arts, that interactive animated v...
International audienceIn computer animation, the creation of believable and engaging virtual charact...
Session animation - http://www-lisic.univ-littoral.fr/afig2012/International audienceIn this work, w...
In order to better understand perceptual and cognitive features of shapes and motions associations, ...
Human figures have been animated using a variety of geometric models including stick figures polygon...
A series of experiments that investigate and demonstrate the visual logic of three-dimensional repre...
Human figures have been animated using a wide variety of geometric models including stick figures, p...
Typically, the actions of agents in classical animacy displays are synthetically created, thus for...
The impression of animacy from the motion of simple shapes typically relies on synthetically defined...
International audienceLearners can have difficulty in decomposing conventionally designed animations...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
This project is a creative exploration of the physical and aesthetic properties inherent in painting...
Humans attribute animacy even to very simple objects displaying self-propelled or goal-directed moti...
We argue, from a perspective integrating cognitive science and the arts, that interactive animated v...
We argue, from a perspective integrating cognitive science and the arts, that interactive animated v...
International audienceIn computer animation, the creation of believable and engaging virtual charact...