The impression of animacy from the motion of simple shapes typically relies on synthetically defined motion patterns resulting in pseudo-representations of human movement. Thus it is unclear how these synthetic motions relate to actual biological agents. To clarify this relationship, we introduce a novel approach that uses video processing to reduce full-video displays of human interactions into animacy displays; thus creating animate shapes whose motions are directly derived from human actions. Furthermore, this technique facilitates the comparison of interactions in animacy displays from different viewpoints: an area that has yet to be researched. We introduce two experiments in which animacy displays were created showing 6 dyadic int...
Action observation automatically activates corresponding motor representations in the observer, whic...
Contains fulltext : 99366.pdf (publisher's version ) (Open Access)The current expe...
3D facial animation systems allow the creation of well-controlled stimuli to study face processing. ...
Typically, the actions of agents in classical animacy displays are synthetically created, thus for...
How visual cues reveal animacy and social meaning to moving displays is an open question. We investi...
As humans we live in a world where we are constantly interacting with those around us. To achieve t...
It is vitally important for humans to detect living creatures in the environment and to analyze thei...
It is widely reported that the perception of animacy can occur from simple displays of moving shapes...
Previous research on animate motion perception indicates that animacy detection may be an evolutiona...
One of the primary distinctions we make in understanding the world is between social and non-social ...
The ability to detect potentially interacting agents in the surrounding environment is acknowledged ...
Humans attribute animacy even to very simple objects displaying self-propelled or goal-directed moti...
The tendency for humans to give preferential attention to animate agents in their immediate surround...
Automatically animating virtual humans with actions that reflect real human motions is still a chall...
Abstract Observing the actions of others triggers, in our brain, an internal and automatic simulatio...
Action observation automatically activates corresponding motor representations in the observer, whic...
Contains fulltext : 99366.pdf (publisher's version ) (Open Access)The current expe...
3D facial animation systems allow the creation of well-controlled stimuli to study face processing. ...
Typically, the actions of agents in classical animacy displays are synthetically created, thus for...
How visual cues reveal animacy and social meaning to moving displays is an open question. We investi...
As humans we live in a world where we are constantly interacting with those around us. To achieve t...
It is vitally important for humans to detect living creatures in the environment and to analyze thei...
It is widely reported that the perception of animacy can occur from simple displays of moving shapes...
Previous research on animate motion perception indicates that animacy detection may be an evolutiona...
One of the primary distinctions we make in understanding the world is between social and non-social ...
The ability to detect potentially interacting agents in the surrounding environment is acknowledged ...
Humans attribute animacy even to very simple objects displaying self-propelled or goal-directed moti...
The tendency for humans to give preferential attention to animate agents in their immediate surround...
Automatically animating virtual humans with actions that reflect real human motions is still a chall...
Abstract Observing the actions of others triggers, in our brain, an internal and automatic simulatio...
Action observation automatically activates corresponding motor representations in the observer, whic...
Contains fulltext : 99366.pdf (publisher's version ) (Open Access)The current expe...
3D facial animation systems allow the creation of well-controlled stimuli to study face processing. ...