In this paper we compute the worst-case and average execution time of the Best Response Algorithm (BRA)to compute a pure Nash equilibrium in finitepotential games. Our approach is based on a Markov chain model of BRAand a coupling technique that transform the average execution time of thisdiscrete algorithm into the solution of an ordinary differential equation.In a potential game with N players and A strategies per player, we show thatthe worst case complexity of BRA (number of moves) is exactly N A^(N-1), while itsaverage complexity over random potential games is equal to e^gamma N + O(N), wheregamma is the Euler constant.We also show that the effective number of states visited by BRA isequal to \log N + c + O(1/N) (with c < e^\...
We reexamine what it means to compute Nash equilibria and, more generally, what it means to compute ...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
International audienceIn this paper we compute the worst-case and average execution time of the Best...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
International audienceThe best response algorithm is often used in game theory to find Nash equilibr...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
In this paper we study distributed algorithms for computing a Nash Equilibrium in potential games.Ou...
This article discusses two contributions to decision-making in complex partially observable stochast...
International audienceIn this paper we design and analyze distributed algorithms to compute a Nash e...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...
How long does it take until economic agents converge to an equilibrium? By studying the complexity o...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
We reexamine what it means to compute Nash equilibria and, more generally, what it means to compute ...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
International audienceIn this paper we compute the worst-case and average execution time of the Best...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
International audienceThe best response algorithm is often used in game theory to find Nash equilibr...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
In this paper we study distributed algorithms for computing a Nash Equilibrium in potential games.Ou...
This article discusses two contributions to decision-making in complex partially observable stochast...
International audienceIn this paper we design and analyze distributed algorithms to compute a Nash e...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...
How long does it take until economic agents converge to an equilibrium? By studying the complexity o...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
We reexamine what it means to compute Nash equilibria and, more generally, what it means to compute ...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...