This paper presents a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented
Figure 1: Rendering of virtual surface detail (left and center, [Policarpo et al. 2005]) and shadow ...
Today’s continuously growing demand on 3D textured models has given rise to many different methods f...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
This paper presents a tool for texture mapping in a distributed environment. A parallelization metho...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle s...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can...
Not all range devices acquire, along with 3D data, the object's texture. Moreover, not always the de...
[[abstract]]Texture synthesis is very important in image processing and computer graphics. It is not...
Figure 1: Rendering of virtual surface detail (left and center, [Policarpo et al. 2005]) and shadow ...
Today’s continuously growing demand on 3D textured models has given rise to many different methods f...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
This paper presents a tool for texture mapping in a distributed environment. A parallelization metho...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle s...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can...
Not all range devices acquire, along with 3D data, the object's texture. Moreover, not always the de...
[[abstract]]Texture synthesis is very important in image processing and computer graphics. It is not...
Figure 1: Rendering of virtual surface detail (left and center, [Policarpo et al. 2005]) and shadow ...
Today’s continuously growing demand on 3D textured models has given rise to many different methods f...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...