International audienceWe design and analyze an algorithm with linear complexity to perform projections between 2d and 3d non-matching grids. This algorithm, named the PANG algorithm, is based on an advancing front technique and neighboring information. Its implementation is surprisingly short, and we give the entire Matlab code. For computing the intersections, we use a direct and numerically robust approach. We show numerical experiments both for 2d and 3d grids, which illustrate the optimal complexity and negligible overhead of the algorithm. An outline of this algorithm has been presented already in a short proceedings paper of the 18th international conference on domain decomposition methods, (see Gander and Japhet [2008])
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...
The oriented projective plane T2 is an extension of the Euclidean plane E2 and comprises a number of...
This thesis presents an exact parallel algorithm for computing the intersection be- tween two 3D tri...
International audienceWe design and analyze an algorithm with linear complexity to perform projectio...
The XFEM and Mortar methods can be used in combination with non-matching or non-conforming grids to ...
Motivated by the unexpected failure of the triangle intersection component of the Projection Algorit...
Is the real problem in finding the relative orientation of two viewpoints the correspondence problem...
We present a set of geometric algorithms for grid generation. Tehe implementation of the algorithms ...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Abstract: Considered tetrahedral mesh generation algorithm. Principal difference from othe...
We present parallel algorithms for some fundamental problems in computational geometry which have a ...
AbstractSimplified versions of Kedem–Landau–Palem algorithms for parallel one-dimensional and two-di...
AbstractThe solution of linear systems of equations using various projection algorithms is considere...
If computational geometry should play an important role in the professional environment (e.g. graphi...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...
The oriented projective plane T2 is an extension of the Euclidean plane E2 and comprises a number of...
This thesis presents an exact parallel algorithm for computing the intersection be- tween two 3D tri...
International audienceWe design and analyze an algorithm with linear complexity to perform projectio...
The XFEM and Mortar methods can be used in combination with non-matching or non-conforming grids to ...
Motivated by the unexpected failure of the triangle intersection component of the Projection Algorit...
Is the real problem in finding the relative orientation of two viewpoints the correspondence problem...
We present a set of geometric algorithms for grid generation. Tehe implementation of the algorithms ...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Abstract: Considered tetrahedral mesh generation algorithm. Principal difference from othe...
We present parallel algorithms for some fundamental problems in computational geometry which have a ...
AbstractSimplified versions of Kedem–Landau–Palem algorithms for parallel one-dimensional and two-di...
AbstractThe solution of linear systems of equations using various projection algorithms is considere...
If computational geometry should play an important role in the professional environment (e.g. graphi...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...
The oriented projective plane T2 is an extension of the Euclidean plane E2 and comprises a number of...
This thesis presents an exact parallel algorithm for computing the intersection be- tween two 3D tri...