Motivated by the unexpected failure of the triangle intersection component of the Projection Algorithm for Nonmatching Grids (PANG), this article provides a robust version with proof of backward stability. The new triangle intersection algorithm ensures consistency and parsimony across three types of calculations. The set of intersections produced by the algorithm, called representations, is shown to match the set of geometric intersections, called models. The article concludes with a comparison between the old and new intersection algorithms for PANG using an example found to reliably generate failures in the former
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
Most algorithms of computational geometry are designed for the Real-RAM and non-degenerate inputs. W...
Most algorithms of computational geometry are designed for the Real-RAM and non-degenerate input. We...
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-for...
AbstractA floating-point arithmetic algorithm designed for solving usual boolean operations (interse...
Given a collection of polygons (or a collection of sets of polygons) with vertex points specified to...
This thesis presents an exact parallel algorithm for computing the intersection be- tween two 3D tri...
In this paper we propose a new approach for the robust computation of the nearest integer lattice po...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
AbstractIn this paper, a new algorithm for the intersection between a segment and a triangle in 3D i...
Abstract: "The next generation geometric modeling systems have higher requirements on the reliabilit...
The use of floating-point arithmetic in geometric computation represents a formidable challenge for ...
The XFEM and Mortar methods can be used in combination with non-matching or non-conforming grids to ...
Reliable implementation of geometric algorithms is a notoriously difficult task. Algorithms are usua...
International audienceWe design and analyze an algorithm with linear complexity to perform projectio...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
Most algorithms of computational geometry are designed for the Real-RAM and non-degenerate inputs. W...
Most algorithms of computational geometry are designed for the Real-RAM and non-degenerate input. We...
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-for...
AbstractA floating-point arithmetic algorithm designed for solving usual boolean operations (interse...
Given a collection of polygons (or a collection of sets of polygons) with vertex points specified to...
This thesis presents an exact parallel algorithm for computing the intersection be- tween two 3D tri...
In this paper we propose a new approach for the robust computation of the nearest integer lattice po...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
AbstractIn this paper, a new algorithm for the intersection between a segment and a triangle in 3D i...
Abstract: "The next generation geometric modeling systems have higher requirements on the reliabilit...
The use of floating-point arithmetic in geometric computation represents a formidable challenge for ...
The XFEM and Mortar methods can be used in combination with non-matching or non-conforming grids to ...
Reliable implementation of geometric algorithms is a notoriously difficult task. Algorithms are usua...
International audienceWe design and analyze an algorithm with linear complexity to perform projectio...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
Most algorithms of computational geometry are designed for the Real-RAM and non-degenerate inputs. W...
Most algorithms of computational geometry are designed for the Real-RAM and non-degenerate input. We...