The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolution in a Directed Acyclic Graph (DAG) which encodes the dependencies between fragments, thereby encompassing a wide class of multiresolution approaches that use hierarchies or DAGs with predefined topology. On current architectures, the classic MT is however unfit for real-time rendering, since DAG traversal costs vastly dominate raw rendering costs. In this paper, we redesign the MT framework in a GPU friendly fashion, moving its granularity from triangles to precomputed optimized triangle patches. The patches can be conveniently tri-stripped and stored in second...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution i...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
AbstractA comprehensive study of multiresolution decompositions of planar domains into triangles is ...
This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstructio...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
Abstract: This paper describes a hybrid approach for high-quality real-time terrain rendering which ...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
Tridimensional interactive applications are confronted to situations where very large databases have...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution i...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
AbstractA comprehensive study of multiresolution decompositions of planar domains into triangles is ...
This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstructio...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
Abstract: This paper describes a hybrid approach for high-quality real-time terrain rendering which ...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
Tridimensional interactive applications are confronted to situations where very large databases have...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...