The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolution in a Directed Acyclic Graph (DAG) which encodes the dependencies between fragments, thereby encompassing a wide class of multiresolution approaches that use hierarchies or DAGs with predefined topology. On current architectures, the classic MT is however unfit for real-time rendering, since DAG traversal costs vastly dominate raw rendering costs. In this paper, we redesign the MT framework in a GPU friendly fashion, moving its granularity from triangles to precomputed optimized triangle patches. The patches can be conveniently tri-stripped and stored in second...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution i...
This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstructio...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Multiresolution models support the interactive visualization of large volumetric data through select...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution i...
This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstructio...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Multiresolution models support the interactive visualization of large volumetric data through select...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...