International audienceGeometrical acoustics (GA) is a widely used approximation for simulating sound propagation in virtual 3D environments. However, GA is a high-frequency approximation and therefore very detailed models, containing features small compared to audible wavelengths, may fall outside its validity domain. Including finer geometrical details might actually degrade the quality of the simulation, as supported by a number of previous studies. Furthermore, the cost of running GA-based simulations significantly increases with the geometrical complexity. In this paper, we propose an extension to GA for highly detailed environments. In particular, we pre-compute a representation of the scattering behavior off complex geometry using fin...
As sound propagates within a room, it experiences high-order reflection, diffraction, and scattering...
As sound propagates within a room, it experiences high-order reflection, diffraction, and scattering...
International audienceWe present a new method to compute the impulse response (IR) of a given virtua...
International audienceReal-time sound rendering engines often render occlusion and early sound refle...
The audible frequency range covers many octaves in which the wavelength changes from being large wit...
PACS: 43.55.Ka – Computer simulation of acoustics in enclosures, modeling; 43.58.Ta – Computers and ...
International audienceWe present a new approach to efficiently compute effects of sound occlusion an...
L’acústica de sales és la ciència encarregada d’estudiar la propagació del so en entorns tancats. L...
L’acústica de sales és la ciència encarregada d’estudiar la propagació del so en entorns tancats. L...
L’acústica de sales és la ciència encarregada d’estudiar la propagació del so en entorns tancats. L...
The audible frequency range covers many octaves in which the wavelength changes from being large wit...
We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio dataset of about 2 million...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
As sound propagates within a room, it experiences high-order reflection, diffraction, and scattering...
As sound propagates within a room, it experiences high-order reflection, diffraction, and scattering...
International audienceWe present a new method to compute the impulse response (IR) of a given virtua...
International audienceReal-time sound rendering engines often render occlusion and early sound refle...
The audible frequency range covers many octaves in which the wavelength changes from being large wit...
PACS: 43.55.Ka – Computer simulation of acoustics in enclosures, modeling; 43.58.Ta – Computers and ...
International audienceWe present a new approach to efficiently compute effects of sound occlusion an...
L’acústica de sales és la ciència encarregada d’estudiar la propagació del so en entorns tancats. L...
L’acústica de sales és la ciència encarregada d’estudiar la propagació del so en entorns tancats. L...
L’acústica de sales és la ciència encarregada d’estudiar la propagació del so en entorns tancats. L...
The audible frequency range covers many octaves in which the wavelength changes from being large wit...
We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio dataset of about 2 million...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
As sound propagates within a room, it experiences high-order reflection, diffraction, and scattering...
As sound propagates within a room, it experiences high-order reflection, diffraction, and scattering...
International audienceWe present a new method to compute the impulse response (IR) of a given virtua...