International audienceReal-time sound rendering engines often render occlusion and early sound reflection effects using geometrical techniques such as ray or beam tracing. They can only achieve interactive rendering for environments of low local complexity resulting in crude effects which can degrade the sense of immersion. However, surface detail or complex dynamic geometry has a strong influence on sound propagation and the resulting auditory perception. This paper focuses on high-quality modeling of first-order sound scattering. Based on a surface-integral formulation and the Kirchhoff approximation, we propose an efficient evaluation of scattering effects, including both diffraction and reflection, that leverages programmable graphics h...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Realistic modelling of reverberant sound in 3D virtual worlds provides users with important cues for...
This thesis examines ways of including edge diffraction and surface scattering to improve room acous...
International audienceWe present a new approach to efficiently compute effects of sound occlusion an...
International audienceGeometrical acoustics (GA) is a widely used approximation for simulating sound...
Simulating propagation of sound can improve the sense of realism in interactive applications such as...
Simulating propagation of sound can improve the sense of realism in interactive applications such as...
Room acoustic simulations commonly use simple models for sound scattering on surfaces in the scene. ...
Hearing is an important sense and it is known that rendering sound effects can enhance the level of ...
Defence is held on 24.5.2022 12:00 – 16:00 Zoom, https://aalto.zoom.us/j/62282474989Modeling of s...
Although the inclusion of spatial sound cues in virtual environments and video games can lead to inc...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Abstract: A sound ray dgorithrn is developed to simulate the scattering by random rough surfaces, in...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Realistic modelling of reverberant sound in 3D virtual worlds provides users with important cues for...
This thesis examines ways of including edge diffraction and surface scattering to improve room acous...
International audienceWe present a new approach to efficiently compute effects of sound occlusion an...
International audienceGeometrical acoustics (GA) is a widely used approximation for simulating sound...
Simulating propagation of sound can improve the sense of realism in interactive applications such as...
Simulating propagation of sound can improve the sense of realism in interactive applications such as...
Room acoustic simulations commonly use simple models for sound scattering on surfaces in the scene. ...
Hearing is an important sense and it is known that rendering sound effects can enhance the level of ...
Defence is held on 24.5.2022 12:00 – 16:00 Zoom, https://aalto.zoom.us/j/62282474989Modeling of s...
Although the inclusion of spatial sound cues in virtual environments and video games can lead to inc...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Abstract: A sound ray dgorithrn is developed to simulate the scattering by random rough surfaces, in...
Realistic modeling of reverberant sound in 3D virtual worlds pro-vides users with important cues for...
Realistic modelling of reverberant sound in 3D virtual worlds provides users with important cues for...
This thesis examines ways of including edge diffraction and surface scattering to improve room acous...