Väitöskirja Systemic perspectives on information in physically performed role-play (Järjestelmäpiirteisiä perspetiktiivejä informaatioon fyysisesti toteutetussa roolipelaamisessa) tarkastettiin Tampereen yliopistossa 18.10.2012
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
Väitöskirja Systemic perspectives on information in physically performed role-play (Järjestelmäpiirt...
Väitöskirjan aiheena ovat informaation käyttö ja informaatioympäristön vaikutukset fyysisesti toteut...
A niche hobby, live action role-playing games or "larp" has been relatively little studied by resear...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
Cultural significance of digital role-playing games is associated with dynamic emergence of communic...
UnrestrictedRole play prevails in our daily activities from working in a company to playing a videog...
A Gamelike Performance – Exploring the Gaming Process and the Ecology of Live Action Role-Playing Ga...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
The paper is an ethnographical probe into the chosen exotic environment of normativity in the fictiv...
This study investigates how the members of four different role-playing communities on the online pla...
Role-playing games have a unique structure and exist in multiple mediums. Although some research is ...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
Väitöskirja Systemic perspectives on information in physically performed role-play (Järjestelmäpiirt...
Väitöskirjan aiheena ovat informaation käyttö ja informaatioympäristön vaikutukset fyysisesti toteut...
A niche hobby, live action role-playing games or "larp" has been relatively little studied by resear...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
Cultural significance of digital role-playing games is associated with dynamic emergence of communic...
UnrestrictedRole play prevails in our daily activities from working in a company to playing a videog...
A Gamelike Performance – Exploring the Gaming Process and the Ecology of Live Action Role-Playing Ga...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
The paper is an ethnographical probe into the chosen exotic environment of normativity in the fictiv...
This study investigates how the members of four different role-playing communities on the online pla...
Role-playing games have a unique structure and exist in multiple mediums. Although some research is ...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...