A niche hobby, live action role-playing games or "larp" has been relatively little studied by research in the sciences of education. This board game has the interesting specificity of involving the body in an intercreative and theatrical activity (Caïra, 2007; Kapp, 2013; David, 2015, 2016; Harviainen et al., 2018). Studying the individual and social participation processes that take place before, during and after a larp can help us understand the learning processes in an informal learning situation (Schugurensky, 2007; Brougère, 2009, 2016). We base our analysis on an auto-ethnographic participation-observation method, expanded by interviews with players and designers of the larp Legion (Rolling, 2016). This larp is organized as a winter w...
The article attempts to examine the question of the community of practices by focusing on the use of...
A Gamelike Performance – Exploring the Gaming Process and the Ecology of Live Action Role-Playing Ga...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
International audienceMany larp workshops aim to harmonize player cultures, norms and expectations f...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
This work deals with the phenomenon of role-playing games with emphasis on social action and dramati...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
Brom, C., Dobrovolny, V., & Bromova, E. (2015). Towards in Situ Measurement of Affective Variables D...
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental ...
Väitöskirja Systemic perspectives on information in physically performed role-play (Järjestelmäpiirt...
The objective of the following paper is to present the experiences gathered during the execution of ...
Live action role playing, Larp, is a play genre that so far has received little attention from the g...
In the Nordic countries, live action role-playing has developed into a unique and powerful form of e...
The paper is an ethnographical probe into the chosen exotic environment of normativity in the fictiv...
The article attempts to examine the question of the community of practices by focusing on the use of...
A Gamelike Performance – Exploring the Gaming Process and the Ecology of Live Action Role-Playing Ga...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
International audienceMany larp workshops aim to harmonize player cultures, norms and expectations f...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
This work deals with the phenomenon of role-playing games with emphasis on social action and dramati...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
Brom, C., Dobrovolny, V., & Bromova, E. (2015). Towards in Situ Measurement of Affective Variables D...
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental ...
Väitöskirja Systemic perspectives on information in physically performed role-play (Järjestelmäpiirt...
The objective of the following paper is to present the experiences gathered during the execution of ...
Live action role playing, Larp, is a play genre that so far has received little attention from the g...
In the Nordic countries, live action role-playing has developed into a unique and powerful form of e...
The paper is an ethnographical probe into the chosen exotic environment of normativity in the fictiv...
The article attempts to examine the question of the community of practices by focusing on the use of...
A Gamelike Performance – Exploring the Gaming Process and the Ecology of Live Action Role-Playing Ga...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...