Cultural significance of digital role-playing games is associated with dynamic emergence of communication technologies, media entertainment and new – digital – forms of cultural production. However, computer (digital) role-playing games (also called cRPGs) are, mainly in case of scholarly analyses and existing theoretical concepts, often compared to other, mostly live forms of role-playing. The academic reflections on undeniable differences between various types of role-playing tend to suggest that computer role-playing, even though it is a (financially as well as culturally) significant part of the digital games industry, is just a less diverse form of role-play that lacks both formal variety and content ingenuity and thus cannot be used a...
Role Playing Games (or narrative games) constitute an important phenomenon in the modern culture. RP...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
Role-playing is both an important part of cultural learning (Hallford and Hallford 2001 pp231-236), ...
In this essay I’ve had the purpose of examining if digital games are cultural heritage, to my aid I’...
Video games are one of the largest cultural industries in the world and an important part of life fo...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This article studies the player as a hybrid: a particular compound version of subjectivity that emer...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
Technology has been given relatively little attention in genre theory, but this article argues that ...
Role Playing Games (or narrative games) constitute an important phenomenon in the modern culture. RP...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
Role-playing is both an important part of cultural learning (Hallford and Hallford 2001 pp231-236), ...
In this essay I’ve had the purpose of examining if digital games are cultural heritage, to my aid I’...
Video games are one of the largest cultural industries in the world and an important part of life fo...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This article studies the player as a hybrid: a particular compound version of subjectivity that emer...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
Technology has been given relatively little attention in genre theory, but this article argues that ...
Role Playing Games (or narrative games) constitute an important phenomenon in the modern culture. RP...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...