A lightening-talk, part of the HEIR Inclusive Institutional Research Conference, 22-24 September 2021.How to solve the challenge of keeping life drawing active, engaged and inspired for art and design students during what became our, ‘lockdown’?Creating the virtual life room, a digital experience to relate as close to the real as possible. Inclusive of the social presence of propagating a drawing community.Methods: updating theoretical course design and piloted online critique groups, workshops, and teaching deliveries (MA Education Module, e-learning Pedagogy and Application), applying to a full academic year of online life drawing. Adjusting F2F life drawing to be interactive, socially constructive, closely aligned to the experience of F2...
Digital technologies have enabled design sketching to expand into new applications and domains. Inev...
The dialectical relationship between social justice, active participation, and the development of ae...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
A lightening-talk, part of the HEIR Inclusive Institutional Research Conference, 22-24 September 202...
A lightening-talk, part of the HEIR Inclusive Institutional Research Conference, 22-24 September 202...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
Advancements in virtual reality (VR) have facilitated a new drawing experience for digital artists. ...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
‘ACCELERATE: Accessible Immersive Learning for Art and Design’ bought together art and design lectur...
Design sketching and drawing (education and knowledge) are inherently visual and multimodal (cogniti...
In the age of COVID, art teachers face the unprecedented situation of teaching at distance a subject...
In the age of COVID, art teachers face the unprecedented situation of teaching at distance a subject...
The dialectical relationship between social justice, active participation, and the development of ae...
Digital technologies have enabled design sketching to expand into new applications and domains. Inev...
The dialectical relationship between social justice, active participation, and the development of ae...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
A lightening-talk, part of the HEIR Inclusive Institutional Research Conference, 22-24 September 202...
A lightening-talk, part of the HEIR Inclusive Institutional Research Conference, 22-24 September 202...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
Advancements in virtual reality (VR) have facilitated a new drawing experience for digital artists. ...
The paper displays a conversation between the two authors. They reunite after ten years since the in...
‘ACCELERATE: Accessible Immersive Learning for Art and Design’ bought together art and design lectur...
Design sketching and drawing (education and knowledge) are inherently visual and multimodal (cogniti...
In the age of COVID, art teachers face the unprecedented situation of teaching at distance a subject...
In the age of COVID, art teachers face the unprecedented situation of teaching at distance a subject...
The dialectical relationship between social justice, active participation, and the development of ae...
Digital technologies have enabled design sketching to expand into new applications and domains. Inev...
The dialectical relationship between social justice, active participation, and the development of ae...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...