We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite $N$-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone. For semidefinite two-player zero-sum games, we show that the optimal strategies can be computed by semidefinite programming. Furthermore, we show that two-player semidefinite zero-sum games are almost equivalent to semidefinite programming, generalizing Dantzig's result on the almost equivalence of bimatrix games and linear programming. For general two-player semidefinite games, we prove a spectrahedral characterization of the Nash equilibria. Moreover, we give constructions of semidefinite games with many Nash ...
As is well known, zero-sum games are appropriate instruments for the analysis of several issues acro...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
Koller, Megiddo and von Stengel showed how to efficiently compute minimax strategies for two-player ...
Network games are an important class of games that model agent interactions in networked systems, wh...
A class of nondegenerate n \Theta n bimatrix games is presented that have asymptotically more than 2...
21 pagesInternational audienceWe introduce two min-max problems: the first problem is to minimize th...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
Abstract—Motivated by recent work on computing Nash equilibria in two-player zero-sum games with pol...
This paper presents a new lower bound of 2:414 d = p d on the maximal number of Nash equilibria ...
We explain the concept and theory behind game theory and simulation. How game theory can be used to ...
Since the seminal paper of Nash (1950) game theoretic literature has focused mostly on equilibrium a...
AbstractWe study the fundamental problem 2NASH of computing a Nash equilibrium (NE) point in bimatri...
This paper introduces a class of games called the positive semidefinite games, for which we show the...
In this thesis I investigate the solution concept of Nash equilibrium. This thesis is composed of th...
As is well known, zero-sum games are appropriate instruments for the analysis of several issues acro...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
Koller, Megiddo and von Stengel showed how to efficiently compute minimax strategies for two-player ...
Network games are an important class of games that model agent interactions in networked systems, wh...
A class of nondegenerate n \Theta n bimatrix games is presented that have asymptotically more than 2...
21 pagesInternational audienceWe introduce two min-max problems: the first problem is to minimize th...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
Abstract—Motivated by recent work on computing Nash equilibria in two-player zero-sum games with pol...
This paper presents a new lower bound of 2:414 d = p d on the maximal number of Nash equilibria ...
We explain the concept and theory behind game theory and simulation. How game theory can be used to ...
Since the seminal paper of Nash (1950) game theoretic literature has focused mostly on equilibrium a...
AbstractWe study the fundamental problem 2NASH of computing a Nash equilibrium (NE) point in bimatri...
This paper introduces a class of games called the positive semidefinite games, for which we show the...
In this thesis I investigate the solution concept of Nash equilibrium. This thesis is composed of th...
As is well known, zero-sum games are appropriate instruments for the analysis of several issues acro...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
Koller, Megiddo and von Stengel showed how to efficiently compute minimax strategies for two-player ...