This paper presents a new lower bound of 2:414 d = p d on the maximal number of Nash equilibria in d \Theta d bimatrix games, a central concept in game theory. The proof uses an equivalent formulation of the problem in terms of pairs of polytopes with 2d facets in d-space. It refutes a recent conjecture that 2 d \Gamma 1 is an upper bound, which was proved for d 4. The first counterexample is a 6 \Theta 6 game with 75 equilibria. The case d = 5 remains open. The result carries the lower bound closer to the previously known upper bound of 2:6 d = p d
Abstract. We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is a...
We consider polymatrix coordination games with individual preferences where every player corresponds...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
A class of nondegenerate n \Theta n bimatrix games is presented that have asymptotically more than 2...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
AbstractIn this paper, it is shown that the structure of the set of Pareto equilibria for a bimatrix...
We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite ...
AbstractWe focus on the problem of computing an ϵ-Nash equilibrium of a bimatrix game, when ϵ is an ...
We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is an absolute...
LetS=∏^n_(i=1) S_ibe the strategy space for a finite n-person game. Let (s_(10),…, s_(n0))∈Sbe any s...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
Background. Multiple Nash equilibria bring a new problem of selecting amongst them but this problem ...
We prove that a “nondegenerate” m × m coordination game can have at most 2 M - 1 Nash equilibria, wh...
Abstract. We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is a...
We consider polymatrix coordination games with individual preferences where every player corresponds...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
A class of nondegenerate n \Theta n bimatrix games is presented that have asymptotically more than 2...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
Starting from the definition of a bimatrix game, we restrict the pair of strategy sets jointly, not ...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
AbstractIn this paper, it is shown that the structure of the set of Pareto equilibria for a bimatrix...
We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite ...
AbstractWe focus on the problem of computing an ϵ-Nash equilibrium of a bimatrix game, when ϵ is an ...
We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is an absolute...
LetS=∏^n_(i=1) S_ibe the strategy space for a finite n-person game. Let (s_(10),…, s_(n0))∈Sbe any s...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
Background. Multiple Nash equilibria bring a new problem of selecting amongst them but this problem ...
We prove that a “nondegenerate” m × m coordination game can have at most 2 M - 1 Nash equilibria, wh...
Abstract. We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is a...
We consider polymatrix coordination games with individual preferences where every player corresponds...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...