We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is an absolute constant. We present a simple algorithm for computing a 3-Nash equilib-4 rium for any bimatrix game in strongly polynomial time and we next show how to extend this algorithm so as to obtain a (potentially stronger) parameterized approximation. Namely, we present an algorithm that computes a 2+λ+ɛ-Nash equilibrium for any ɛ, where λ is the min-4 imum, among all Nash equilibria, expected payoff of either player. The suggested algorithm and the number of strategies available to the players. runs in time polynomial in 1
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for ...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
Abstract. We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is a...
AbstractWe focus on the problem of computing an ϵ-Nash equilibrium of a bimatrix game, when ϵ is an ...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
In this paper we propose a new methodology for determining approximate Nash equilibria of non-cooper...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for ...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
Abstract. We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is a...
AbstractWe focus on the problem of computing an ϵ-Nash equilibrium of a bimatrix game, when ϵ is an ...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
In this paper we propose a new methodology for determining approximate Nash equilibria of non-cooper...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for ...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...