The objective of this project is to identify groups of game players with distinct physiological responses to game events and with analogous in-game behaviors. This will be achieved by analyzing data already collected from players during gameplay. The data includes various sensor data such as Heart rate, Respiration, EDA, and ECG along with in-game parameters and social setting of participants. Using this data, the task is to investigate if it is possible to divide the players into meaningful groups according to how they respond to the various game events. Using statistical Analysis the existence of these groups was verified. The clustering pipeline extracts players characteristics by training a model to predict the game events using the phy...
Puzzle video games that look easy to play require effort to score well. As a result, physiological c...
International audienceAs video games become a widespread form of entertainment, there is need to dev...
In this paper, we propose a method for automatically detecting the times during which game players e...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
The analysis of user behavior in digital games has been aided by theintroduction of user telemetry i...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Different physiological theories and experiments have studied the link between emotions and humans' ...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
Games are interactive tools able to arouse emotions in the user. This is particularly relevant in Se...
The issue of discriminating among players' styles and associating them with player profile character...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
Puzzle video games that look easy to play require effort to score well. As a result, physiological c...
International audienceAs video games become a widespread form of entertainment, there is need to dev...
In this paper, we propose a method for automatically detecting the times during which game players e...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
The analysis of user behavior in digital games has been aided by theintroduction of user telemetry i...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Different physiological theories and experiments have studied the link between emotions and humans' ...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
Games are interactive tools able to arouse emotions in the user. This is particularly relevant in Se...
The issue of discriminating among players' styles and associating them with player profile character...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
Puzzle video games that look easy to play require effort to score well. As a result, physiological c...
International audienceAs video games become a widespread form of entertainment, there is need to dev...
In this paper, we propose a method for automatically detecting the times during which game players e...