The analysis of user behavior in digital games has been aided by theintroduction of user telemetry in game development, which providesunprecedented access to quantitative data on user behavior from theinstalled game clients of the entire population of players. Playerbehavior telemetry datasets can be exceptionally complex, withfeatures recorded for a varying population of users over a temporalsegment that can reach years in duration. Categorization of behaviors,whether through descriptive methods (e.g. segmentation) orunsupervised/supervised learning techniques, is valuable for findingpatterns in the behavioral data, and developing profiles that areactionable to game developers. There are numerous methods forunsupervised clustering of user ...
Behavioral profiling in digital games with persistent online worlds are vital for a variety of tasks...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
\u3cp\u3eTelemetry opens new possibilities for the assessment of serious games through the continuou...
The analysis of user behavior in digital games has been aided by the introduction of user telemetry ...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Behavioral datasets from major commercial game titles of the 'AAA' grade generally feature high dime...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
This chapter describes cluster evaluation, description, and interpretation for evaluating player pro...
The issue of discriminating among players' styles and associating them with player profile character...
AbstractThe issue of discriminating among players’ styles and associating them with player profile c...
There is still much to be explored in the field of player modeling especially when it comes to class...
Interactive Virtual Worlds offer new individual and social experiences in a huge variety of artifici...
Behavioral profiling in digital games with persistent online worlds are vital for a variety of tasks...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
\u3cp\u3eTelemetry opens new possibilities for the assessment of serious games through the continuou...
The analysis of user behavior in digital games has been aided by the introduction of user telemetry ...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Behavioral datasets from major commercial game titles of the 'AAA' grade generally feature high dime...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
This chapter describes cluster evaluation, description, and interpretation for evaluating player pro...
The issue of discriminating among players' styles and associating them with player profile character...
AbstractThe issue of discriminating among players’ styles and associating them with player profile c...
There is still much to be explored in the field of player modeling especially when it comes to class...
Interactive Virtual Worlds offer new individual and social experiences in a huge variety of artifici...
Behavioral profiling in digital games with persistent online worlds are vital for a variety of tasks...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
\u3cp\u3eTelemetry opens new possibilities for the assessment of serious games through the continuou...