Many problems involving decision making withimperfect information can be modeled as extensive games. Onefamily of state-of-the-art algorithms for computing optimal playin such games is Counterfactual Regret Minimization (CFR).The purpose of this paper is to explore the viability of CFRalgorithms on the board game Stratego. We compare differentalgorithms within the family and evaluate the heuristic method“imperfect recall” for game abstraction. Our experiments showthat the Monte-Carlo variant External CFR and use of gametree pruning greatly reduce training time. Further, we show thatimperfect recall can reduce the memory requirements with only aminor drop in player performance. These results show that CFRis suitable for strategic decision ma...
Algorithmic game theory is a research area concerned with developing algorithms for solving games us...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
Many problems involving decision making withimperfect information can be modeled as extensive games....
Games have been a field of interest for researchin artificial intelligence for decades. As of now, i...
Games have been a field of interest for researchin artificial intelligence for decades. As of now, i...
Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of th...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popul...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
This thesis aims to investigate general game-playing by conducting a comparison between the well-kno...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
Counterfactual Regret Minimization (CFR) is an efficient no-regret learning al-gorithm for decision ...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
Algorithmic game theory is a research area concerned with developing algorithms for solving games us...
Algorithmic game theory is a research area concerned with developing algorithms for solving games us...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
Many problems involving decision making withimperfect information can be modeled as extensive games....
Games have been a field of interest for researchin artificial intelligence for decades. As of now, i...
Games have been a field of interest for researchin artificial intelligence for decades. As of now, i...
Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of th...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popul...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
This thesis aims to investigate general game-playing by conducting a comparison between the well-kno...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
Counterfactual Regret Minimization (CFR) is an efficient no-regret learning al-gorithm for decision ...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
Algorithmic game theory is a research area concerned with developing algorithms for solving games us...
Algorithmic game theory is a research area concerned with developing algorithms for solving games us...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...