Sequential decision-making with multiple agents and imperfect information is commonly modeled as an extensive game. One efficient method for computing Nash equilibria in large, zero-sum, imperfect information games is counterfactual regret minimization (CFR). In the domain of poker, CFR has proven effective, par-ticularly when using a domain-specific augmentation involving chance outcome sampling. In this paper, we describe a general family of domain-independent CFR sample-based algorithms called Monte Carlo counterfactual regret minimization (MCCFR) of which the original and poker-specific versions are special cases. We start by showing that MCCFR performs the same regret updates as CFR on expec-tation. Then, we introduce two sampling sche...
Counterfactual Regret Minimization and variants (e.g. Public Chance Sampling CFR and Pure CFR) have ...
Counterfactual Regret Minimization (CFR) is an efficient no-regret learning al-gorithm for decision ...
Learning strategies for imperfect information games from samples of interaction is a challenging pro...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
In large extensive form games with imperfect information, Counterfactual Regret Minimization (CFR) i...
Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of th...
This article discusses two contributions to decision-making in complex partially observable stochast...
This article discusses two contributions to decision-making in complex partially observable stochast...
This article discusses two contributions to decision-making in complex partially observable stochast...
This article discusses two contributions to decision-making in complex partially observable stochast...
Regret matching is a widely-used algorithm for learning how to act. We begin by proving that regrets...
Regret matching is a widely-used algorithm for learning how to act. We begin by proving that regrets...
Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popul...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
Counterfactual Regret Minimization and variants (e.g. Public Chance Sampling CFR and Pure CFR) have ...
Counterfactual Regret Minimization (CFR) is an efficient no-regret learning al-gorithm for decision ...
Learning strategies for imperfect information games from samples of interaction is a challenging pro...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
Sequential decision-making with multiple agents and imperfect information is commonly modeled as an ...
In large extensive form games with imperfect information, Counterfactual Regret Minimization (CFR) i...
Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of th...
This article discusses two contributions to decision-making in complex partially observable stochast...
This article discusses two contributions to decision-making in complex partially observable stochast...
This article discusses two contributions to decision-making in complex partially observable stochast...
This article discusses two contributions to decision-making in complex partially observable stochast...
Regret matching is a widely-used algorithm for learning how to act. We begin by proving that regrets...
Regret matching is a widely-used algorithm for learning how to act. We begin by proving that regrets...
Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popul...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
Counterfactual Regret Minimization and variants (e.g. Public Chance Sampling CFR and Pure CFR) have ...
Counterfactual Regret Minimization (CFR) is an efficient no-regret learning al-gorithm for decision ...
Learning strategies for imperfect information games from samples of interaction is a challenging pro...