We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lig...
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-si...
In this paper we are extracting surface reflectance and natural environmental illumination from a re...
Three-dimensional models are used in a large variety of different contexts. However, manually creati...
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes fr...
International audienceThis article proposes a variational multi-view stereo vision method based on m...
We present a physics-based inverse rendering method that learns the illumination, geometry, and mate...
International audienceThe movie and video game industries have adopted photogrammetry as a way to cr...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
Modeling the appearance of real scenes from captured images is one key problem in computer graphics ...
This article proposes a variational multi-view stereo vision method based on meshes for recovering 3...
In this thesis, we try to reverse the image formation process, enabling computers to factor images i...
Reconstructing the shape and spatially varying surface appearances of a physical-world object as wel...
The level of complexity of maps created by monocular SLAM is on the rise. Increases in computational...
Physically based rendering requires the digital representation of a scene to include both 3D geometr...
International audienceWe propose the first learning-based algorithm that can relight images in a pla...
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-si...
In this paper we are extracting surface reflectance and natural environmental illumination from a re...
Three-dimensional models are used in a large variety of different contexts. However, manually creati...
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes fr...
International audienceThis article proposes a variational multi-view stereo vision method based on m...
We present a physics-based inverse rendering method that learns the illumination, geometry, and mate...
International audienceThe movie and video game industries have adopted photogrammetry as a way to cr...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
Modeling the appearance of real scenes from captured images is one key problem in computer graphics ...
This article proposes a variational multi-view stereo vision method based on meshes for recovering 3...
In this thesis, we try to reverse the image formation process, enabling computers to factor images i...
Reconstructing the shape and spatially varying surface appearances of a physical-world object as wel...
The level of complexity of maps created by monocular SLAM is on the rise. Increases in computational...
Physically based rendering requires the digital representation of a scene to include both 3D geometr...
International audienceWe propose the first learning-based algorithm that can relight images in a pla...
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-si...
In this paper we are extracting surface reflectance and natural environmental illumination from a re...
Three-dimensional models are used in a large variety of different contexts. However, manually creati...