Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes from multi-view images. Most methods rely on simple rendering algorithms: pre-filtered direct lighting or learned representations of irradiance. We show that a more realistic shading model, incorporating ray tracing and Monte Carlo integration, substantially improves decomposition into shape, materials & lighting. Unfortunately, Monte Carlo integration provides estimates with significant noise, even at large sample counts, which makes gradient-based inverse rendering very challenging. To address this, we incorporate multiple importance sampling and denoising in a novel inverse rendering pipeline. This substantially improves convergence and enab...
We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderin...
Reconstructing the shape and spatially varying surface appearances of a physical-world object as wel...
International audienceDifferentiable rendering has recently opened the door to a number of challengi...
Physically based rendering is widely used due to its ability to create compelling, photorealistic im...
Producing photorealistic images from a scene model requires computing a complex multidimensional int...
Monte Carlo path tracing is one of the most desirable methods to render an image from three-dimensio...
We present an efficient method for joint optimization of topology, materials and lighting from multi...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
199 pagesPhotorealistic rendering is a fundamental component of computer graphics. To render photore...
Monte Carlo rendering systems can produce important visual effects such as depth of field, motion bl...
With the ongoing shift in the computer graphics industry toward Monte Carlo rendering, there is a ne...
The problem of accurately simulating light transport using Monte Carlo integration can be very diffi...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
Gradient-based methods are becoming increasingly important for computer graphics, machine learning, ...
We address the problem of denoising Monte Carlo renderings by studying existing approaches and propo...
We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderin...
Reconstructing the shape and spatially varying surface appearances of a physical-world object as wel...
International audienceDifferentiable rendering has recently opened the door to a number of challengi...
Physically based rendering is widely used due to its ability to create compelling, photorealistic im...
Producing photorealistic images from a scene model requires computing a complex multidimensional int...
Monte Carlo path tracing is one of the most desirable methods to render an image from three-dimensio...
We present an efficient method for joint optimization of topology, materials and lighting from multi...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
199 pagesPhotorealistic rendering is a fundamental component of computer graphics. To render photore...
Monte Carlo rendering systems can produce important visual effects such as depth of field, motion bl...
With the ongoing shift in the computer graphics industry toward Monte Carlo rendering, there is a ne...
The problem of accurately simulating light transport using Monte Carlo integration can be very diffi...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
Gradient-based methods are becoming increasingly important for computer graphics, machine learning, ...
We address the problem of denoising Monte Carlo renderings by studying existing approaches and propo...
We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderin...
Reconstructing the shape and spatially varying surface appearances of a physical-world object as wel...
International audienceDifferentiable rendering has recently opened the door to a number of challengi...