In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements. This process is labor intensive and time consuming, primarily because lighting artists receive poor feedback from existing tools: interactive previews have very poor quality, while final-quality images often take hours to render. This paper presents an interactive cinematic lighting system used in the production of computer-animated feature films containing environments of very high complexity, in which surface and light appearances are described using procedural RenderMan shaders. Our system provides lighting artists with high-quality previews at interactive frame...
Figure 1: A scene of two lights, lit with our approach Lighting design is a fundamental aspect of co...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This extended abstract suggest a new illumination handling for computer animation. It introduces a u...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
Advances in computer graphics have led to the development of interactive entertainment applications ...
Anyone who has seen a recent summer blockbuster has witnessed the dramatic increases in computer-gen...
An automatically-generated preview at 914x389 resolution with 13x13 supersampling for a scene featur...
Recent advances in computer graphics, particularly in real-time rendering, have caused major improve...
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integr...
The goal of our project is to create lighting simulation software that is practical and useful for t...
Figure 1: Two scenes rendered under different lighting configurations, relit at 10-20 fps with multi...
In the real world, the visual perception of an object is completely determined by the object's inter...
Producing and capturing images with anticipated looks under various illuminations is the ultimate go...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Thanks to an increase in rendering efficiency, indirect illumination has recently, begun to be integ...
Figure 1: A scene of two lights, lit with our approach Lighting design is a fundamental aspect of co...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This extended abstract suggest a new illumination handling for computer animation. It introduces a u...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
Advances in computer graphics have led to the development of interactive entertainment applications ...
Anyone who has seen a recent summer blockbuster has witnessed the dramatic increases in computer-gen...
An automatically-generated preview at 914x389 resolution with 13x13 supersampling for a scene featur...
Recent advances in computer graphics, particularly in real-time rendering, have caused major improve...
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integr...
The goal of our project is to create lighting simulation software that is practical and useful for t...
Figure 1: Two scenes rendered under different lighting configurations, relit at 10-20 fps with multi...
In the real world, the visual perception of an object is completely determined by the object's inter...
Producing and capturing images with anticipated looks under various illuminations is the ultimate go...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Thanks to an increase in rendering efficiency, indirect illumination has recently, begun to be integ...
Figure 1: A scene of two lights, lit with our approach Lighting design is a fundamental aspect of co...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This extended abstract suggest a new illumination handling for computer animation. It introduces a u...