An automatically-generated preview at 914x389 resolution with 13x13 supersampling for a scene featuring 42 spot, environment, and message-passing lights and multiple 20k instruction surface shaders. The upper-left half of the image is rendered with our approach while the lower right is the final RenderMan frame – the seam is barely visible. The error heat map is in percentage of maximum 8-bit pixel value and is mostly due to shadow map artifacts. This scene renders interactively at 4x4 subsampled resolution at 9.2 Hz, while refining to the above antialiased final-quality in 2.7 seconds, compared to 57 minutes in RenderMan. We present an automated approach for high-quality preview of feature-film rendering during lighting design. Similar to ...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
In computer cinematography, the process of lighting design involves placing and configuring lights t...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in ...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
In computer cinematography, the process of lighting design involves placing and configuring lights t...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in ...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...