This paper examines the concept of agency within games and proposes a shift from the notion of agency as representing choice or freedom to one of agency as representing commitment to meaning. This conception of agency is aimed at understanding the pleasures of engaging with narratively rich games, and helps to address the tension between player choice and authorial intent. We draw on what speech act theory says about how trust, meaning and communication are achieved in human conversation, applying these notions to interactive storytelling. This new perspective on agency provides us with a better analytical tool for understanding the relationship between interaction and narrative pleasure, and provides a useful metric for designers of story-...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...
Choices in storygames are broadly understood in terms of how they affect causation and agency, howev...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...
This paper examines the concept of agency within games and proposes a shift from the notion of agenc...
This paper examines the concept of agency within games and proposes a shift from the notion of agenc...
Agency in interactive narrative is often narrowly understood as a user’s freedom to either perform v...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
In this dissertation I propose a reimagining of two of the central pleasures of digital media: Agenc...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
Within interactive narrative research, agency is commonly focused on the player’s autonomy within a ...
Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; t...
Agency, being one's ability to perform an action and have some influence over the world, is fundamen...
The study examines how story choices in video games affect the player’s sense of agency. A literatur...
Games are a distinctive form of art — and very different from many traditional arts. Games work in t...
A growing body of work in games research, both generative and analytic, seeks to characterize the re...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...
Choices in storygames are broadly understood in terms of how they affect causation and agency, howev...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...
This paper examines the concept of agency within games and proposes a shift from the notion of agenc...
This paper examines the concept of agency within games and proposes a shift from the notion of agenc...
Agency in interactive narrative is often narrowly understood as a user’s freedom to either perform v...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
In this dissertation I propose a reimagining of two of the central pleasures of digital media: Agenc...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
Within interactive narrative research, agency is commonly focused on the player’s autonomy within a ...
Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; t...
Agency, being one's ability to perform an action and have some influence over the world, is fundamen...
The study examines how story choices in video games affect the player’s sense of agency. A literatur...
Games are a distinctive form of art — and very different from many traditional arts. Games work in t...
A growing body of work in games research, both generative and analytic, seeks to characterize the re...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...
Choices in storygames are broadly understood in terms of how they affect causation and agency, howev...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...