In this thesis, we present a physically-based method for the computer graphics simulation of lens flare phenomena in photographic lenses. The proposed method can be used to render lens flares from nearly all types of lenses regardless of optical construction. The method described in this thesis utilizes the photon mapping technique (Jensen, 2001) to simulate the flow of light within the lens, and captures the visual effects of internal reflections and scattering within (and between) the optical elements. The elements of the lens can be moved, as in a zoom lens, and the simulated lens flare will be modified accurately. Similarly, changes to the focus of the lens will also affect the lens flare, as would be expected in a real camera. The tech...
In computational camera research, people design unconventional optics to sample the light field in a...
We present a novel rendering system for defocus-blur and lens effects. It supports physically-based...
The light field describes the radiance at a given point from a ray coming from a particular directio...
comparable settings. Even with many unknowns in the lens design and scene composition, as well as ma...
Lens flare is an image artefact caused by unintended reflection of light in camera's lens system. Th...
Lens flare is a common optical phenomenon exhibited by lens systems, like those used for professional...
Figure 1: Three images created with our lens simulation model. From left to right: realistic depth o...
The light field describes the radiance at a given point provided by a ray coming from a particular d...
We describe a method for integrating information from lens design into image system simulation tools...
Optical imaging is the building block of different measurement systems, whose imaging quality is inf...
Computer vision algorithms typically process real world image data acquired by cameras or video came...
Many applications, such as realistic rendering, virtual and augmented reality, and virtual studios, ...
Lens flare rendering in computer games has always been lacking. While physically motivated solutions...
In this work we focus on one of the most common disturbance and that is lens flare or unwanted light...
In this work we focus on one of the most common disturbance and that is lens flare or unwanted light...
In computational camera research, people design unconventional optics to sample the light field in a...
We present a novel rendering system for defocus-blur and lens effects. It supports physically-based...
The light field describes the radiance at a given point from a ray coming from a particular directio...
comparable settings. Even with many unknowns in the lens design and scene composition, as well as ma...
Lens flare is an image artefact caused by unintended reflection of light in camera's lens system. Th...
Lens flare is a common optical phenomenon exhibited by lens systems, like those used for professional...
Figure 1: Three images created with our lens simulation model. From left to right: realistic depth o...
The light field describes the radiance at a given point provided by a ray coming from a particular d...
We describe a method for integrating information from lens design into image system simulation tools...
Optical imaging is the building block of different measurement systems, whose imaging quality is inf...
Computer vision algorithms typically process real world image data acquired by cameras or video came...
Many applications, such as realistic rendering, virtual and augmented reality, and virtual studios, ...
Lens flare rendering in computer games has always been lacking. While physically motivated solutions...
In this work we focus on one of the most common disturbance and that is lens flare or unwanted light...
In this work we focus on one of the most common disturbance and that is lens flare or unwanted light...
In computational camera research, people design unconventional optics to sample the light field in a...
We present a novel rendering system for defocus-blur and lens effects. It supports physically-based...
The light field describes the radiance at a given point from a ray coming from a particular directio...