Lens flare is a common optical phenomenon exhibited by lens systems, like those used for professional photography or film. As light travels from the front of a lens system towards the sensor at the back, it can either refract through or reflect off of the surfaces of the lenses. A lens flare is the result of (typically) unwanted reflections and scattering caused by imperfections in the lenses. This reflected or scattered light then travels to the sensor following unexpected paths. While considered by some to be degrading artifacts, lens flares have grown to become an essential ingredient for realistic imagery and are often used as artistic effects. As such, adding lens flares to realistic image rendering has become a desired feature. However, while...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
8 pags., 8 figs. -- OCIS codes: (330.4595) Optical effects on vision; (330.5370) Physiological optic...
In computer graphics, 3D objects are projected onto the viewing plane in either parallel or perspect...
comparable settings. Even with many unknowns in the lens design and scene composition, as well as ma...
In this thesis, we present a physically-based method for the computer graphics simulation of lens fl...
aperture sampling Taylor 2427 spp our fit 2307 spp reference our fit difference Figure 1: Equal time...
Simulation of light transport through lens systems plays an important role in graphics. While basic ...
Figure 1: Three images created with our lens simulation model. From left to right: realistic depth o...
Computerized ray-tracing has exponentially evolved since its inception. Various software companies h...
Progressive addition lenses are a relatively new approach to compensate for defects of the human vis...
Progressive addition lenses are a relatively new approach to compensate for defects of the human vis...
We describe a method for integrating information from lens design into image system simulation tools...
We present a novel rendering system for defocus-blur and lens effects. It supports physically-based...
Rendering images with lens distortion that matches real cameras requires a camera model that allows ...
Although defocus blur is exclusively modelled as a disk in contemporary computational photography me...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
8 pags., 8 figs. -- OCIS codes: (330.4595) Optical effects on vision; (330.5370) Physiological optic...
In computer graphics, 3D objects are projected onto the viewing plane in either parallel or perspect...
comparable settings. Even with many unknowns in the lens design and scene composition, as well as ma...
In this thesis, we present a physically-based method for the computer graphics simulation of lens fl...
aperture sampling Taylor 2427 spp our fit 2307 spp reference our fit difference Figure 1: Equal time...
Simulation of light transport through lens systems plays an important role in graphics. While basic ...
Figure 1: Three images created with our lens simulation model. From left to right: realistic depth o...
Computerized ray-tracing has exponentially evolved since its inception. Various software companies h...
Progressive addition lenses are a relatively new approach to compensate for defects of the human vis...
Progressive addition lenses are a relatively new approach to compensate for defects of the human vis...
We describe a method for integrating information from lens design into image system simulation tools...
We present a novel rendering system for defocus-blur and lens effects. It supports physically-based...
Rendering images with lens distortion that matches real cameras requires a camera model that allows ...
Although defocus blur is exclusively modelled as a disk in contemporary computational photography me...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
8 pags., 8 figs. -- OCIS codes: (330.4595) Optical effects on vision; (330.5370) Physiological optic...
In computer graphics, 3D objects are projected onto the viewing plane in either parallel or perspect...