Computer gaming has grown over the last decade from simple entertainment to a high-level art form. Today, more and more computer games have intricate plots, interesting characters, and sophisticated narratives. It is for this genre of game that I have created a computer program, called Mezzo, that procedurally composes music in the style of the Romantic Era to accompany gameplay. By composing game music procedurally, there are two problems that Mezzo addresses. First, how to keep music from becoming repetitious, as prerecorded, looped music often becomes when a game experience stretches on for long periods of time. Second, how to computationally define and compose music that evokes the narrative states occurring in a game, and to chang...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
The musical scoring of video and computer games is faced with the unpredictability of interaction. M...
Mezzo is a computer program designed that procedurally writes Romantic-Era style music in real-time ...
Mezzo is a computer program designed that procedurally writes Romantic-Era style music in real-time ...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Video game music within current industry practices often operates within an if, then, until system o...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Video game music within current industry practices often operates within an if, then, until system o...
Video game music within current industry practices often operates within an if, then, until system o...
Video game music within current industry practices often operates within an if, then, until system o...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Current game music systems typically involve the playback of prerecorded audio tracks which are cros...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
The musical scoring of video and computer games is faced with the unpredictability of interaction. M...
Mezzo is a computer program designed that procedurally writes Romantic-Era style music in real-time ...
Mezzo is a computer program designed that procedurally writes Romantic-Era style music in real-time ...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Video game music within current industry practices often operates within an if, then, until system o...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Video game music within current industry practices often operates within an if, then, until system o...
Video game music within current industry practices often operates within an if, then, until system o...
Video game music within current industry practices often operates within an if, then, until system o...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Current game music systems typically involve the playback of prerecorded audio tracks which are cros...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
The musical scoring of video and computer games is faced with the unpredictability of interaction. M...