Diffraction has been relatively untapped so far in the rendering environment. By making some tweaks to an existing renderer, specifically its light handling ability, an effective diffraction grating can be simulated and used. Previous approaches to the problem have been computational heavy or produced unrealistic results, and all of them were focused solely on simulating optical disks. This approach creates a usable ray tracing component that allows for general diffraction, which can be applied in numerous ways, including optical media
Ray-based representations can model complex light transport but are limited in modeling diffraction ...
Realistic modelling of reverberant sound in 3D virtual worlds provides users with important cues for...
We present a powerful, simple and robust method to create realistic-looking pictures of scenes with ...
Computer graphics have evolved at a very fast pace over the last forty years. Most of the research i...
To predict the quality of an optical system we need to simulate the effects of aberrations and diffr...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
The properties of light is one of the most interesting and complex topics in physics. For instance, ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
This simulation shows how the diffraction is used to turn a polychromatic radiation that focuses on ...
Diffraction, interference, dispersive refraction and scattering are four wavelength-dependent mechan...
We present a novel method of simulating wave effects in graphics using ray–based renderers with a ne...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
Computing formulas are presented for tracing skew rays through optical systems containing cylindrica...
Computing formulas are presented for tracing skew rays through optical systems containing cylindrica...
The traditional ray tracing technique drawing on a ray surface intersection is reduced to a ruled- o...
Ray-based representations can model complex light transport but are limited in modeling diffraction ...
Realistic modelling of reverberant sound in 3D virtual worlds provides users with important cues for...
We present a powerful, simple and robust method to create realistic-looking pictures of scenes with ...
Computer graphics have evolved at a very fast pace over the last forty years. Most of the research i...
To predict the quality of an optical system we need to simulate the effects of aberrations and diffr...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
The properties of light is one of the most interesting and complex topics in physics. For instance, ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
This simulation shows how the diffraction is used to turn a polychromatic radiation that focuses on ...
Diffraction, interference, dispersive refraction and scattering are four wavelength-dependent mechan...
We present a novel method of simulating wave effects in graphics using ray–based renderers with a ne...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
Computing formulas are presented for tracing skew rays through optical systems containing cylindrica...
Computing formulas are presented for tracing skew rays through optical systems containing cylindrica...
The traditional ray tracing technique drawing on a ray surface intersection is reduced to a ruled- o...
Ray-based representations can model complex light transport but are limited in modeling diffraction ...
Realistic modelling of reverberant sound in 3D virtual worlds provides users with important cues for...
We present a powerful, simple and robust method to create realistic-looking pictures of scenes with ...