How do humans adapt when others exploit patterns in their behavior? When can people modify such patterns and when are they simply trapped? The present work explores these questions using the children's game of rock, paper, scissors (RPS). Adult participants played 300 rounds of RPS against one of eight bot opponents. The bots chose a move each round by exploiting unique sequential regularities in participant move choices. In order to avoid losing against their bot opponent, participants needed to recognize the ways in which their own behavior was predictable and disrupt the pattern. We find that for simple biases, participants were able to recognize that they were being exploited and even counter-exploit their opponents. However, for more c...
This paper presents an adaptive 'rock, scissors and paper' artificial player. The artificial player ...
Although praised for their rationality, humans often make poor decisions, even in simple situations....
We use a large-scale internet experiment to explore how subjects learn to play against computers tha...
A commonly held idea is that people engaged in guessing tasks try to detect sequential dependencies ...
This research studied the strategies that players use in sequential adversarial games. We took the R...
Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rati...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
We conduct experiments in which humans repeatedly play one of two games against a computer decision ...
In two experiments, we used the simple zero-sum game Rock, Paper and Scissors to study the common re...
Inspired by the behavior in repeated guessing game experiments, we study adaptive play by population...
Conformist social learning, the tendency to acquire the most common trait in a group, allows individ...
Competitive environments in which individuals compete for mutually-exclusive outcomes require ration...
We call into question game theory, as a account of how people play two player zero-sum games. Eviden...
Abstract—Using a humanoid robot and a simple children’s game, we examine the degree to which variati...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
This paper presents an adaptive 'rock, scissors and paper' artificial player. The artificial player ...
Although praised for their rationality, humans often make poor decisions, even in simple situations....
We use a large-scale internet experiment to explore how subjects learn to play against computers tha...
A commonly held idea is that people engaged in guessing tasks try to detect sequential dependencies ...
This research studied the strategies that players use in sequential adversarial games. We took the R...
Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rati...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
We conduct experiments in which humans repeatedly play one of two games against a computer decision ...
In two experiments, we used the simple zero-sum game Rock, Paper and Scissors to study the common re...
Inspired by the behavior in repeated guessing game experiments, we study adaptive play by population...
Conformist social learning, the tendency to acquire the most common trait in a group, allows individ...
Competitive environments in which individuals compete for mutually-exclusive outcomes require ration...
We call into question game theory, as a account of how people play two player zero-sum games. Eviden...
Abstract—Using a humanoid robot and a simple children’s game, we examine the degree to which variati...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
This paper presents an adaptive 'rock, scissors and paper' artificial player. The artificial player ...
Although praised for their rationality, humans often make poor decisions, even in simple situations....
We use a large-scale internet experiment to explore how subjects learn to play against computers tha...