This research studied the strategies that players use in sequential adversarial games. We took the Rock-Paper-Scissors (RPS) game as an example and ran players in two experiments. The first experiment involved two humans, who played the RPS together for 100 times. Importantly, our payoff design in the RPS allowed us to differentiate between participants who used a random strategy from those who used a Nash strategy. We found that participants did not play in agreement with the Nash strategy, but rather, their behavior was closer to random. Moreover, the analyses of the participants’ sequential actions indicated heterogeneous cycle-based behaviors: some participants’ actions were independent of their past outcomes, some followed a well-known...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
In two experiments, we used the simple zero-sum game Rock, Paper and Scissors to study the common re...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
Competitive environments in which individuals compete for mutually-exclusive outcomes require ration...
How do humans adapt when others exploit patterns in their behavior? When can people modify such patt...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
Game theory describes social behaviors in humans and other biological organisms. By far, the most po...
Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rati...
Holding on to one's strategy is natural and common if the later warrants success and satisfacti...
Holding on to one's strategy is natural and common if the later warrants success and satisfaction. T...
Humans routinely use conditionally cooperative strategies when interacting in repeated social dilemm...
In repeated interactions, players can use strategies that respond to the outcome of previous rounds....
Holding on to one’s strategy is natural and common if the later warrants success and satisfaction. T...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
In two experiments, we used the simple zero-sum game Rock, Paper and Scissors to study the common re...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
Competitive environments in which individuals compete for mutually-exclusive outcomes require ration...
How do humans adapt when others exploit patterns in their behavior? When can people modify such patt...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
Game theory describes social behaviors in humans and other biological organisms. By far, the most po...
Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rati...
Holding on to one's strategy is natural and common if the later warrants success and satisfacti...
Holding on to one's strategy is natural and common if the later warrants success and satisfaction. T...
Humans routinely use conditionally cooperative strategies when interacting in repeated social dilemm...
In repeated interactions, players can use strategies that respond to the outcome of previous rounds....
Holding on to one’s strategy is natural and common if the later warrants success and satisfaction. T...
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure str...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
In two experiments, we used the simple zero-sum game Rock, Paper and Scissors to study the common re...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...