We call into question game theory, as a account of how people play two player zero-sum games. Evidence from a modified version of the game Paper, Rock, Scissors suggests that people do not play randomly, and not according to certain play probabilities. We investigated the relationship between game theory predictions and a cognitive model of game playing based on the detection of sequential dependencies. Previous research has shown that the sequential dependency model can account for a number of empirical findings that game theory cannot. The sequential dependency model has been implemented using both simple neural networks and ACT-R. In this paper we used simple neural networks (a description of how our findings relate to the ACT-R model is...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
The way economists and other social scientists model how people make interdependent decisions is thr...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
Non-cooperative game theory is at its heart a theory of cognition, specifically a theory of how deci...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Opponent modeling in multi-agent game playing and decision making allows agents to recursively model...
Opponent modeling in multi-agent game playing and decision making allows agents to recursively model...
Strategic thinking, best-response, and mutual consistency (equilibrium) are three key modeling prin...
Previous research has shown that regret-driven neural networks predict behavior in repeated complete...
The paper defines “cognitive games ” as games in which players first privately choose their informat...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
The way economists and other social scientists model how people make interdependent decisions is thr...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
Non-cooperative game theory is at its heart a theory of cognition, specifically a theory of how deci...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Opponent modeling in multi-agent game playing and decision making allows agents to recursively model...
Opponent modeling in multi-agent game playing and decision making allows agents to recursively model...
Strategic thinking, best-response, and mutual consistency (equilibrium) are three key modeling prin...
Previous research has shown that regret-driven neural networks predict behavior in repeated complete...
The paper defines “cognitive games ” as games in which players first privately choose their informat...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
The way economists and other social scientists model how people make interdependent decisions is thr...