Opponent modeling in multi-agent game playing and decision making allows agents to recursively model their opponent, creating increasingly complex models of increasingly sophisticated opponents. Human participants show this ability to predict the actions of others through theory of mind, by explicitly attributing unobservable mental content such as beliefs, desires, and intentions to an opponent. However, whereas recursive opponent modeling could continue indefinitely, humans show difficulties in using higher orders of theory of mind. One of the explanations for the limited recursive use of theory of mind in humans can be that recursion is initially advantageous, but that there is little advantage of deeper recursion beyond a certain point....