In this paper we present a novel and efficient depth-image representation and warping technique based on a piece-wise linear approximation of the depth-image as a textured and simplified triangle mesh. We describe the application of a hierarchical triangulation method to generate view-dependent triangulated depth-meshes efficiently from reference depth-images, and propose a new hardware accelerated depth-image rendering technique that supports per-pixel weighted blending of multiple depth-images in real-time. Applications of our technique include image-based object representations and the use of depth-images in large scale walk-through visualization systems
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
In texture-plus-depth format of 3D visual data, texture and depth maps of multiple viewpoints are co...
A common way to represent 3-D images is to send the texture-image together with a corresponding dept...
A common way to represent 3-D images is to send the textureimage together with a corresponding depth...
With depth sensors becoming more and more common, and applications with varying viewpoints (like e.g...
Depth image based rendering is a well-known technology for the generation of virtual views in betwee...
Abstract. This paper presents an approach for the fast generation of meshes from Layered Depth Image...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
3D video systems transmit depth maps in order to render synthesized views (SVs) at a receiver. To an...
In this paper free-viewpoint rendering is addressed and a new fast approach for virtual views synthe...
[[abstract]]Using multiple reference images in 3D image warping has been a challenging problem. Rece...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the La...
The present work analyses a layered depth-image-based-rendering algorithm based on possible errors o...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
In texture-plus-depth format of 3D visual data, texture and depth maps of multiple viewpoints are co...
A common way to represent 3-D images is to send the texture-image together with a corresponding dept...
A common way to represent 3-D images is to send the textureimage together with a corresponding depth...
With depth sensors becoming more and more common, and applications with varying viewpoints (like e.g...
Depth image based rendering is a well-known technology for the generation of virtual views in betwee...
Abstract. This paper presents an approach for the fast generation of meshes from Layered Depth Image...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
3D video systems transmit depth maps in order to render synthesized views (SVs) at a receiver. To an...
In this paper free-viewpoint rendering is addressed and a new fast approach for virtual views synthe...
[[abstract]]Using multiple reference images in 3D image warping has been a challenging problem. Rece...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the La...
The present work analyses a layered depth-image-based-rendering algorithm based on possible errors o...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
In texture-plus-depth format of 3D visual data, texture and depth maps of multiple viewpoints are co...