Visual pattern recognition is a key research topic in the field of image processing and computer vision with many applications including medical diagnosis, identification and classification tasks. Texture analysis based on steerable Riesz wavelets is powerful, but requires computing pixel–wise operations resulting in a run time in the order of days when large volumes of data are processed. To overcome this limitation we propose a Graphics Processing Unit (GPU) based solution. A standard CPU version is used as starting point for the development of baseline GPU versions. To further increase the performance, and to overcome compute and memory limitations we apply a series of optimization techniques, leading to five versions in total. The best ...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
Ever since the introduction of freely programmable hardware components into modern graphics hardware...
Abstract: In this paper we present a detailed Graphics Processing Unit (GPU)-based implementation of...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
The wavelet transform is used for several applications including signal enhancement, compression (e....
Abstract. Wavelets and related multiscale representations are important means for edge detection and...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
Abstract. Wavelets and related multiscale representations are important means for edge detection and...
The process of the creation of texture images derived from a windowed GLCM coupled with the calculat...
AbstractThe pattern recognition (PR) process uses a large number of labelled patterns and compute in...
AbstractThere has been a substantial interest in scientific and engineering computing community to s...
AbstractGPUs have recently attracted our attention as accelerators on a wide variety of algorithms, ...
In this paper, we evaluate the performance of morphological operations in central processing unit (C...
The Discrete Haar Wavelet Transform has a wide range of applications from signal processing to video...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
Ever since the introduction of freely programmable hardware components into modern graphics hardware...
Abstract: In this paper we present a detailed Graphics Processing Unit (GPU)-based implementation of...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
The wavelet transform is used for several applications including signal enhancement, compression (e....
Abstract. Wavelets and related multiscale representations are important means for edge detection and...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
Abstract. Wavelets and related multiscale representations are important means for edge detection and...
The process of the creation of texture images derived from a windowed GLCM coupled with the calculat...
AbstractThe pattern recognition (PR) process uses a large number of labelled patterns and compute in...
AbstractThere has been a substantial interest in scientific and engineering computing community to s...
AbstractGPUs have recently attracted our attention as accelerators on a wide variety of algorithms, ...
In this paper, we evaluate the performance of morphological operations in central processing unit (C...
The Discrete Haar Wavelet Transform has a wide range of applications from signal processing to video...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
Ever since the introduction of freely programmable hardware components into modern graphics hardware...
Abstract: In this paper we present a detailed Graphics Processing Unit (GPU)-based implementation of...