This paper compares the speed performance of a set of classic image algorithms for evaluating texture in images by using CUDA programming. We include a summary of the general program mode of CUDA. We select a set of texture algorithms, based on statistical analysis, that allow the use of repetitive functions, such as the Co-ocurrence Matrix, Haralick features and local binary patterns techniques. The memory allocation time between the host and device memory is not taken into account. The results of this approach show a comparison of the texture algorithms in terms of speed when executed on CPU and GPU processors. The comparison shows that the algorithms can be accelerated more than 40 times when implemented using CUDA environment
Es wird die parallele Rechnerarchitektur und Programmierumgebung CUDAfähiger Graphikprozessoren unte...
The objective of this thesis is to optimize the Seam Carving method in CUDA (Compute Unified Device ...
The future of computation is the GPU, i.e. the Graphical Processing Unit. The graphics cards have sh...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
Abstract—In this paper, we construe key factors in design and evaluation of image processing algorit...
The process of the creation of texture images derived from a windowed GLCM coupled with the calculat...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
The purpose of this thesis is to present the computational performances of graphical processing unit...
In this paper, we evaluate the performance of morphological operations in central processing unit (C...
International audienceThinning algorithms have been widely applied in many applications such as comp...
Abstract — Most image processing algorithms are inherently parallel, so multithreading processors ar...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
with the sequential Implementation of the algorithm and demonstrate the Increase in speeds through H...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
Es wird die parallele Rechnerarchitektur und Programmierumgebung CUDAfähiger Graphikprozessoren unte...
The objective of this thesis is to optimize the Seam Carving method in CUDA (Compute Unified Device ...
The future of computation is the GPU, i.e. the Graphical Processing Unit. The graphics cards have sh...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
Abstract—In this paper, we construe key factors in design and evaluation of image processing algorit...
The process of the creation of texture images derived from a windowed GLCM coupled with the calculat...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
The purpose of this thesis is to present the computational performances of graphical processing unit...
In this paper, we evaluate the performance of morphological operations in central processing unit (C...
International audienceThinning algorithms have been widely applied in many applications such as comp...
Abstract — Most image processing algorithms are inherently parallel, so multithreading processors ar...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
with the sequential Implementation of the algorithm and demonstrate the Increase in speeds through H...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
Es wird die parallele Rechnerarchitektur und Programmierumgebung CUDAfähiger Graphikprozessoren unte...
The objective of this thesis is to optimize the Seam Carving method in CUDA (Compute Unified Device ...
The future of computation is the GPU, i.e. the Graphical Processing Unit. The graphics cards have sh...