This study presents the framework of developing mobile gamification for conducting application on health promotion. The method is composed of four phases adapted from the spiral model: objectives determination for enhancement of positive health; core game flow and mechanics definition; development, test and evaluation; and the next iteration plan. To evaluate the frame-work, we developed Camt comic run application to provide a practical method to select the suitable game elements (leaderboard, score point, map progress bar, inventory and randomness) and validation by Game Experience Questionnaire (GEQ): Four weeks with 40 participants were to investigate the outcome of the application which was divided into two stages. Week 1 and Week 2 wer...
abstract: In the past decade, the use of mobile applications, specifically mobile applications focus...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately im...
This study presents the framework of developing mobile gamification for conducting application on he...
This research is the first part of a greater project with the aim to encourage increase in physical ...
Gamification of exercise has become a popular topic due to its motivational and engagement effects, ...
Persuasive health systems such as wearable trackers and mobile applications can facilitate self-refl...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity....
Gamification is the design nexus between psychology and technology; thus, the ensemble of game desig...
Background: There are many mobile applications being developed to promote healthy lifestyles. Some u...
This paper elaborates the design, development and evaluation of health and fitness smartphone app, P...
Proliferation of mobile apps drives more people to use their smartphones in a longer time than befor...
Objectives:\ud To review mobile games and gaming applications that claim to improve physical activit...
Background: There are many mobile applications being developed to promote healthy lifestyles. Some u...
abstract: In the past decade, the use of mobile applications, specifically mobile applications focus...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately im...
This study presents the framework of developing mobile gamification for conducting application on he...
This research is the first part of a greater project with the aim to encourage increase in physical ...
Gamification of exercise has become a popular topic due to its motivational and engagement effects, ...
Persuasive health systems such as wearable trackers and mobile applications can facilitate self-refl...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity....
Gamification is the design nexus between psychology and technology; thus, the ensemble of game desig...
Background: There are many mobile applications being developed to promote healthy lifestyles. Some u...
This paper elaborates the design, development and evaluation of health and fitness smartphone app, P...
Proliferation of mobile apps drives more people to use their smartphones in a longer time than befor...
Objectives:\ud To review mobile games and gaming applications that claim to improve physical activit...
Background: There are many mobile applications being developed to promote healthy lifestyles. Some u...
abstract: In the past decade, the use of mobile applications, specifically mobile applications focus...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately im...