Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, and self-management of chronic conditions. However, there is a need to clearly define components and uses of gamification in healthcare for increased patient engagement in health information technology. Therefore, this chapter aims to define gamification and components of gamification, identify relevant research and examples of gamification in regards to health promotion and prevention, discuss strategies to gamify a health application, and summarize current research in the area of gamification for health promotion/prevention. Finally, this chapter provides an overview of gamification applications and how it can be used for health promotion
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Given the alarming rise in the mental health issues among individuals of all age groups, it somehow ...
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission o...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
The purpose of this research is to identify how to implement the gamification concept for health ser...
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Gamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. ...
This study presents the framework of developing mobile gamification for conducting application on he...
This study presents the framework of developing mobile gamification for conducting application on he...
Gamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. ...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Given the alarming rise in the mental health issues among individuals of all age groups, it somehow ...
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission o...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
The purpose of this research is to identify how to implement the gamification concept for health ser...
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Gamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. ...
This study presents the framework of developing mobile gamification for conducting application on he...
This study presents the framework of developing mobile gamification for conducting application on he...
Gamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. ...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Given the alarming rise in the mental health issues among individuals of all age groups, it somehow ...
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission o...