Gamification is the design nexus between psychology and technology; thus, the ensemble of game design concepts and mobile health is promising for a far-reaching impact in public health. This paper presents a gamification design framework for mobile health as a unified, structured representation of activity systems aiming towards better health-related outcomes. It provides a valuable guideline for researchers and designers to model and gamify complex interventions into mobile health design with four steps: (i) defining activity systems, (ii) modelling, (iii) transforming, and (iv) designing. The framework is demonstrated for gamification of a home-based self-management programme for patients with chronic heart failure
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
This paper examines how gamification affects user intention to use mobile healthcare applications (m...
BACKGROUND: Gaming techniques are increasingly recognized as effective methods for changing behavior...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Part 3: PostersInternational audienceGiven increasing obesity rates, reduced physical activity and o...
This study presents the framework of developing mobile gamification for conducting application on he...
This study presents the framework of developing mobile gamification for conducting application on he...
Chronic health conditions have necessitated the need for behavioral interventions (such as exercise ...
Chronic health conditions have necessitated the need for behavioral interventions (such as exercise ...
Background: Gameful designs (gamification), using design pieces and concepts typically found in the ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
This paper examines how gamification affects user intention to use mobile healthcare applications (m...
BACKGROUND: Gaming techniques are increasingly recognized as effective methods for changing behavior...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Part 3: PostersInternational audienceGiven increasing obesity rates, reduced physical activity and o...
This study presents the framework of developing mobile gamification for conducting application on he...
This study presents the framework of developing mobile gamification for conducting application on he...
Chronic health conditions have necessitated the need for behavioral interventions (such as exercise ...
Chronic health conditions have necessitated the need for behavioral interventions (such as exercise ...
Background: Gameful designs (gamification), using design pieces and concepts typically found in the ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
This paper examines how gamification affects user intention to use mobile healthcare applications (m...
BACKGROUND: Gaming techniques are increasingly recognized as effective methods for changing behavior...