International audienceLack of scalability is a key issue for virtual-environment technology, and more generally for any large-scale online experience because it prevents the emergence of a truly massive virtual-world infrastructure (Metaverse). The Solipsis project tackles this issue through the use of peer-to-peer technology, and makes it possible to build and manage a world-scale Metaverse in a truly distributed manner. Following a peer-to-peer scheme, entities collaborate to build up a common set of virtual worlds. In this paper, we present a first draft of the \sol architecture as well as the communication protocol used to share data between peers. The protocol is based on Raynet, an n-dimensional Voronoi-based overlay network. Its data...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
This article describes the architecture and the network communication of a large-scale, networked vi...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
This paper envisions a shared virtual reality system that could handle millions of users and objets....
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
This article describes the architecture and the network communication of a large-scale, networked vi...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
This paper envisions a shared virtual reality system that could handle millions of users and objets....
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
This article describes the architecture and the network communication of a large-scale, networked vi...