This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of peers that collaborate to build up a common virtual world. Real-time interactions and virtual co-presence are enabled by the means of emissive and receptive fields that determine how avatar kinestesia and multimedia streams are established. We describe here the overall architecture and the main algorithms that make SOLIPSIS conceivable
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
Shared virtual worlds are one of today's major research topics. While limited to particular app...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
International audienceThe general craze for virtual environments, the potential of augmented reality...
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough ...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
Shared virtual worlds are one of today's major research topics. While limited to particular app...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
International audienceThe general craze for virtual environments, the potential of augmented reality...
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough ...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
Shared virtual worlds are one of today's major research topics. While limited to particular app...