International audienceThe general craze for virtual environments, the potential of augmented reality applications and the announced revolution of the Internet world (Web 2.0, Web 3D.0) are key points for the emergence of an 'ambient' Web which will make it possible for users to communicate, collaborate, entertain, work and exchange content. In this context, content storage, delivery, and reproduction are among the essential points for the deployment of a highly scalable platform of wide reality. In this paper, we propose a self-scalable peer-to-peer architecture for the navigation in network-based virtual worlds. To reach this goal, we propose a fully distributed and adaptive streaming method that quickly adapts the reproduced content accor...
Contemporary distributed virtual environments are growing out of terabytes of 3D content and hundred...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
In multi-user networked virtual environments such as Sec-ond Life, 3D streaming techniques have been...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
Online multi-participant virtual-world systems have at-tracted significant interest from the Interne...
Abstract—Interactive 3D content on Internet has yet become popular due to its typically large volume...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
Abstract—Interactive 3D content on the Internet has yet become popular due to its typically large vo...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Contemporary distributed virtual environments are growing out of terabytes of 3D content and hundred...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
In multi-user networked virtual environments such as Sec-ond Life, 3D streaming techniques have been...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
International audienceThe general craze for virtual environments, the potential of augmented reality...
Online multi-participant virtual-world systems have at-tracted significant interest from the Interne...
Abstract—Interactive 3D content on Internet has yet become popular due to its typically large volume...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
Abstract—Interactive 3D content on the Internet has yet become popular due to its typically large vo...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
Contemporary distributed virtual environments are growing out of terabytes of 3D content and hundred...
Lack of scalability is a key issue for virtual-environment technol-ogy, and more generally for any l...
In multi-user networked virtual environments such as Sec-ond Life, 3D streaming techniques have been...