Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set of ``real'' views which include color and depth images. Because of its photorealism and less stringent computational requirement, DIBR has many applications such as 3D TV, remote reality, and video conferencing, and has become one of the hot research areas in visual computing in recent years. Since the general purpose graphics processing unit (GPGPU) is an ideal computing platform for image rendering, we consciously develop a novel and necessary image processing algorithm suitable for GPGPU by exploiting massive parallelism. The proposed 3D propagation algorithm for DIBR combines images from multiple color and depth cameras at arbitrary positi...
It is believed by many that three-dimensional (3D) television will be the next logical development t...
This paper will present details of a system that allows for an evolutionary introduction of depth pe...
Abstract. In this paper, we propose a practical method for hardware-accelerated rendering of the dep...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
[[abstract]]©2008 IEEE-In this paper, a new algorithm is developed for recovering the large disocclu...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
[[abstract]]Depth image-based rendering (DIBR) technology is an approach to creating a virtual 3D im...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
International audienceThis paper addresses the disocclusion problem which may occur when using Depth...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
This paper presents details of a system that allows for an evolutionary introduction of depth percep...
This paper presents an efficient depth estimation technique for depth image-based rendering process ...
A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented. The DIB...
Interfacing with a computer, especially when interacting with a virtual three di- mensional (3D) sce...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
It is believed by many that three-dimensional (3D) television will be the next logical development t...
This paper will present details of a system that allows for an evolutionary introduction of depth pe...
Abstract. In this paper, we propose a practical method for hardware-accelerated rendering of the dep...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
[[abstract]]©2008 IEEE-In this paper, a new algorithm is developed for recovering the large disocclu...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
[[abstract]]Depth image-based rendering (DIBR) technology is an approach to creating a virtual 3D im...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
International audienceThis paper addresses the disocclusion problem which may occur when using Depth...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
This paper presents details of a system that allows for an evolutionary introduction of depth percep...
This paper presents an efficient depth estimation technique for depth image-based rendering process ...
A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented. The DIB...
Interfacing with a computer, especially when interacting with a virtual three di- mensional (3D) sce...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
It is believed by many that three-dimensional (3D) television will be the next logical development t...
This paper will present details of a system that allows for an evolutionary introduction of depth pe...
Abstract. In this paper, we propose a practical method for hardware-accelerated rendering of the dep...