The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmission of 3D video representation formats in mobile delivery scenarios. The main focus of study was to determine if it was practical to transmit and view 3D videos on mobile devices. The chosen approach for virtual view synthesis was Depth Image Based Rendering (DIBR). The depth computed is often inaccurate, noisy, low in resolution or even inconsistent over a video sequence. Therefore, the sensed depth map has to be post-processed and refined through proper filtering. Bilateral filter was used for the iterative refinement process, using the information from one of the associated high quality texture (color) image (left or right view). The prim...
Building high end processing hardware for depth mapping in mobile robotics is a major drawback. The ...
Abstract—This paper presents a novel implementation for real-time depth estimation which can support...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
The paper addresses the problem of implementing depth map filtering algorithms optimized for mobile ...
3D video has the capability to enhance the multimedia experience of viewers by providing an added se...
3D video has the capability to enhance the multimedia experience of viewers by providing an added se...
In this paper we present a reliable depth estimation system which works in real-time with commodity ...
In this paper we present a reliable depth estimation system which works in real-time with commodity ...
In this paper we present a reliable depth estimation system which works in real-time with commodity ...
In future 3D videoconferencing systems, depth estimation is required to support autostereoscopic dis...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
In this work we address a scenario where 3D content is transmitted to a mobile terminal with 3D disp...
Building high end processing hardware for depth mapping in mobile robotics is a major drawback. The ...
Abstract—This paper presents a novel implementation for real-time depth estimation which can support...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
The thesis work was part of the Mobile 3DTV project which studied the capture, coding and transmissi...
The paper addresses the problem of implementing depth map filtering algorithms optimized for mobile ...
3D video has the capability to enhance the multimedia experience of viewers by providing an added se...
3D video has the capability to enhance the multimedia experience of viewers by providing an added se...
In this paper we present a reliable depth estimation system which works in real-time with commodity ...
In this paper we present a reliable depth estimation system which works in real-time with commodity ...
In this paper we present a reliable depth estimation system which works in real-time with commodity ...
In future 3D videoconferencing systems, depth estimation is required to support autostereoscopic dis...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
In this work we address a scenario where 3D content is transmitted to a mobile terminal with 3D disp...
Building high end processing hardware for depth mapping in mobile robotics is a major drawback. The ...
Abstract—This paper presents a novel implementation for real-time depth estimation which can support...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...