[[abstract]]Depth image-based rendering (DIBR) technology is an approach to creating a virtual 3D image from one single 2D image. A desired view can be synthesised at the receiver side using depth images to make transmission and storage efficient. While this technique has many advantages, one of the key challenges is how to fill the holes caused by disocclusion regions and wrong depth values in the warped left/right images. A common means to alleviate the sizes and the number of holes is to smooth the depth image. But smoothing results in geometric distortions and degrades the depth image quality. This study proposes a hole-filling method based on the oriented texture direction. Parallax correction is first implemented to mitigate the wrong...
The depth image based rendering (DIBR) is a popular technology for 3D video and free viewpoint video...
Depth-image-based rendering (DIBR) is used to generate addition-al views of a real-world scene from ...
International audienceThis paper addresses the disocclusion problem which may occur when using Depth...
AbstractVirtual view rendering is one of the key technologies to realize Three-Dimensional Televisio...
This paper proposes an effective image inpainting method for Depth-Image-Based Rendering (DIBR) synt...
International audienceThis paper addresses the disocclusion problem which may occur when using Depth...
Depth-Image-Based Rendering (DIBR) is widely used to generate virtual view of a scene from a known v...
International audienceThis study is based on the properties of Depth Image Based Rendering (DIBR), e...
International audienceThis study is based on the properties of Depth Image Based Rendering (DIBR), e...
A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR)...
In free viewpoint television or 3D video, depth image based ren-dering (DIBR) is used to generate vi...
In free viewpoint television or 3D video, depth image based rendering (DIBR) is used to generate vir...
[[abstract]]©2008 IEEE-In this paper, a new algorithm is developed for recovering the large disocclu...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
Depth image based rendering (DIBR) is one of the key techniques in converting the 2D videos into the...
The depth image based rendering (DIBR) is a popular technology for 3D video and free viewpoint video...
Depth-image-based rendering (DIBR) is used to generate addition-al views of a real-world scene from ...
International audienceThis paper addresses the disocclusion problem which may occur when using Depth...
AbstractVirtual view rendering is one of the key technologies to realize Three-Dimensional Televisio...
This paper proposes an effective image inpainting method for Depth-Image-Based Rendering (DIBR) synt...
International audienceThis paper addresses the disocclusion problem which may occur when using Depth...
Depth-Image-Based Rendering (DIBR) is widely used to generate virtual view of a scene from a known v...
International audienceThis study is based on the properties of Depth Image Based Rendering (DIBR), e...
International audienceThis study is based on the properties of Depth Image Based Rendering (DIBR), e...
A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR)...
In free viewpoint television or 3D video, depth image based ren-dering (DIBR) is used to generate vi...
In free viewpoint television or 3D video, depth image based rendering (DIBR) is used to generate vir...
[[abstract]]©2008 IEEE-In this paper, a new algorithm is developed for recovering the large disocclu...
Depth image based rendering (DIBR) is the process of synthesizing new ``virtual'' views from a set o...
Depth image based rendering (DIBR) is one of the key techniques in converting the 2D videos into the...
The depth image based rendering (DIBR) is a popular technology for 3D video and free viewpoint video...
Depth-image-based rendering (DIBR) is used to generate addition-al views of a real-world scene from ...
International audienceThis paper addresses the disocclusion problem which may occur when using Depth...