Robustly handling collisions between individual particles in a large particle-based simulation has been a challenging problem. We introduce particle merging-and-splitting, a simple scheme for robustly handling collisions between particles that prevents inter-penetrations of separate objects without introducing numerical instabilities. This scheme merges colliding particles at the beginning of the time-step and then splits them at the end of the time-step. Thus, collisions last for the duration of a time-step, allowing neighboring particles of the colliding particles to influence each other. We show that our merging-and-splitting method is effective in robustly handling collisions and avoiding penetrations in particle-based simulations. We a...
The moving particle semi-implicit (MPS) method does not require grids for simulating fluid motions. ...
Partitioned approaches, where the fluid and solid solvers are treated as black boxes with limited ex...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible ani...
International audienceThis paper presents a new approach for the detection and treatment of colloida...
Systems consisting of solid particles can exhibit fluid-like motion and are common in industrial app...
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible ani...
Realistic interaction between rigid-, deformable- and liquid-bodies can add an substantial realism i...
For problems in astrophysics, planetary science, and beyond, numerical simulations are often limited...
In many dry granular and suspension flow configurations, particles can be highly non-spherical. It i...
We present a collision model for particle-particle and particle-wall interactions in interface-resol...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
Collision detection is an important aspect in many real-time simulation environments. Due to its na...
A theory is developed for the one-dimensional flow of a gas, containing solid particles of two diffe...
When performing Eulerian-Lagrangian simulations of particle-fluid flows collisions between the parti...
The moving particle semi-implicit (MPS) method does not require grids for simulating fluid motions. ...
Partitioned approaches, where the fluid and solid solvers are treated as black boxes with limited ex...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible ani...
International audienceThis paper presents a new approach for the detection and treatment of colloida...
Systems consisting of solid particles can exhibit fluid-like motion and are common in industrial app...
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible ani...
Realistic interaction between rigid-, deformable- and liquid-bodies can add an substantial realism i...
For problems in astrophysics, planetary science, and beyond, numerical simulations are often limited...
In many dry granular and suspension flow configurations, particles can be highly non-spherical. It i...
We present a collision model for particle-particle and particle-wall interactions in interface-resol...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...
Collision detection is an important aspect in many real-time simulation environments. Due to its na...
A theory is developed for the one-dimensional flow of a gas, containing solid particles of two diffe...
When performing Eulerian-Lagrangian simulations of particle-fluid flows collisions between the parti...
The moving particle semi-implicit (MPS) method does not require grids for simulating fluid motions. ...
Partitioned approaches, where the fluid and solid solvers are treated as black boxes with limited ex...
We develop an efficient algorithm for detecting collisions among a large number of particles moving ...