For problems in astrophysics, planetary science, and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (a.k.a. superparticles) need to be inflated to represent a collectively large collisional cross section of real particles. Here we develop a superparticle-based method that replicates the kinetic energy loss during real-world collisions, implement it in an N-body code, and test it. The tests provide interesting insights into dynamics of self-gravitating collisional systems. They show how particle systems evolve over several freefall timescales to form central concentrations and equilibrated outer shells. The superparticle method can be extende...
The “gravitational million-body problem,” to model the dynamical evolution of a self-gravitating, co...
We present simulations of supersonic collisions between molecular clouds of mass 500 M⊙ and radius 2...
Robustly handling collisions between individual particles in a large particle-based simulation has b...
Modelling the formation of super-km-sized planetesimals by gravitational collapse of regions overden...
Modelling the formation of super-km-sized planetesimals by gravitational collapse of regions overden...
The formation mechanism of planetesimals in protoplanetary discs is hotly debated. Currently, the fa...
Context. Stellar systems are broadly divided into collisional and non-collisional categories. While ...
ABSTRACT We present a method which extends Monte Carlo studies to situations that require a large dy...
While planetary collisions are well described by state-of-the-art SPH simulations, the problem of in...
We present a method which extends Monte Carlo studies to situations that require a large dynamic ran...
We present a method which extends Monte Carlo studies to situations that require a large dynamic ran...
Understanding asteroid collisions is a key part of Solar System science. To in- terpret observations...
We study asteroidal breakups, i.e. fragmentations of targets, subsequent gravitational reaccumulatio...
We present N-body simulations of planetesimal collisions and accretion in a strong tidal field model...
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. I...
The “gravitational million-body problem,” to model the dynamical evolution of a self-gravitating, co...
We present simulations of supersonic collisions between molecular clouds of mass 500 M⊙ and radius 2...
Robustly handling collisions between individual particles in a large particle-based simulation has b...
Modelling the formation of super-km-sized planetesimals by gravitational collapse of regions overden...
Modelling the formation of super-km-sized planetesimals by gravitational collapse of regions overden...
The formation mechanism of planetesimals in protoplanetary discs is hotly debated. Currently, the fa...
Context. Stellar systems are broadly divided into collisional and non-collisional categories. While ...
ABSTRACT We present a method which extends Monte Carlo studies to situations that require a large dy...
While planetary collisions are well described by state-of-the-art SPH simulations, the problem of in...
We present a method which extends Monte Carlo studies to situations that require a large dynamic ran...
We present a method which extends Monte Carlo studies to situations that require a large dynamic ran...
Understanding asteroid collisions is a key part of Solar System science. To in- terpret observations...
We study asteroidal breakups, i.e. fragmentations of targets, subsequent gravitational reaccumulatio...
We present N-body simulations of planetesimal collisions and accretion in a strong tidal field model...
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. I...
The “gravitational million-body problem,” to model the dynamical evolution of a self-gravitating, co...
We present simulations of supersonic collisions between molecular clouds of mass 500 M⊙ and radius 2...
Robustly handling collisions between individual particles in a large particle-based simulation has b...