International audienceMotion editing requires the preservation of spatial and temporal information of the motion. During editing, this information should be preserved at best. We propose a new representation of the motion based on the Laplacian expression of a 3D+t graph: the set of connected graphs given by the skeleton over time. Through this Laplacian representation of the motion, we propose an application which allows an easy and interactive editing, correction or retargeting of a motion. The new created motion is the result of the combination of two minimizations, linear and non-linear: the first penalizes the difference of energy between the Laplacian coordinates from an animation to the desired one. The other one preserves the length...
Abstract—Surface motion capture (SurfCap) enables 3D reconstruction of human performance with detail...
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) ...
Motion editing often requires repetitive operations for modifying similar action units to give a sim...
International audienceMotion editing requires the preservation of spatial and temporal information o...
The animation of virtual characters driven by data is one of the key topics in computer graphics . I...
Advances in surface performance capture have enabled the reconstruction of real world scenes such as...
In this report we extend the discrete 3D Laplacian framework to mesh animations, represented as temp...
Motion retiming is an important tool used to edit character animations. It consists of changing the ...
International audienceWe propose a new loss function that we call Laplacian loss, based on spatio-te...
International audienceThe Laplace operator plays a fundamental role in geometry processing. Several ...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
International audienceWe propose a method to generate animations using video-based mesh sequences of...
This thesis presents three systems for editing the motion of videos. First, selectively de-animating...
Abstract—Surface motion capture (SurfCap) enables 3D reconstruction of human performance with detail...
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) ...
Motion editing often requires repetitive operations for modifying similar action units to give a sim...
International audienceMotion editing requires the preservation of spatial and temporal information o...
The animation of virtual characters driven by data is one of the key topics in computer graphics . I...
Advances in surface performance capture have enabled the reconstruction of real world scenes such as...
In this report we extend the discrete 3D Laplacian framework to mesh animations, represented as temp...
Motion retiming is an important tool used to edit character animations. It consists of changing the ...
International audienceWe propose a new loss function that we call Laplacian loss, based on spatio-te...
International audienceThe Laplace operator plays a fundamental role in geometry processing. Several ...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
International audienceWe propose a method to generate animations using video-based mesh sequences of...
This thesis presents three systems for editing the motion of videos. First, selectively de-animating...
Abstract—Surface motion capture (SurfCap) enables 3D reconstruction of human performance with detail...
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) ...
Motion editing often requires repetitive operations for modifying similar action units to give a sim...