Advances in surface performance capture have enabled the reconstruction of real world scenes such as people and animals with a realism hard to achieve by an animator. The work presented in this thesis aims to develop techniques for interactive editing and manipulation of captured mesh sequences with the flexibility associated with conventional computer animation techniques. In particular, the application of Laplacian deformation for animation and compression of surface motion capture data is investigated. Laplacian deformation enables the manipulation of a mesh at a vertex level while maintaining its local geometric properties but lacks a mechanism for ensuring the preservation of its underlying physical structure. Motivated by this limitat...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from mult...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Abstract—Surface motion capture (SurfCap) enables 3D reconstruction of human performance with detail...
Abstract—Surface motion capture (SurfCap) of actor per-formance from multiple view video provides re...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
This paper presents a hybrid skeleton-driven surface registration (HSDSR) approach to generate tempo...
Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire a...
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) ...
This paper presents a novel dense motion capture technique which creates a temporally consistent mes...
We present a novel approach to real-time shape editing that produces physically plausible deformatio...
International audienceMotion editing requires the preservation of spatial and temporal information o...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from mult...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Abstract—Surface motion capture (SurfCap) enables 3D reconstruction of human performance with detail...
Abstract—Surface motion capture (SurfCap) of actor per-formance from multiple view video provides re...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
This paper presents a hybrid skeleton-driven surface registration (HSDSR) approach to generate tempo...
Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire a...
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) ...
This paper presents a novel dense motion capture technique which creates a temporally consistent mes...
We present a novel approach to real-time shape editing that produces physically plausible deformatio...
International audienceMotion editing requires the preservation of spatial and temporal information o...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from mult...
Surface editing operations commonly require geometric details of the surface to be preserved as much...